High Khatun Equipment Guide Arena, Doom Tower, Faction Wars Has a 50% chance of decreasing the Turn Meters by 15% Has a 25% chance of placing 30% debuff for 2 turns.įill the Turn Meters of all allies by 15% and places a 30% buff on all allies for 2 turns.Īttacks all enemies. Masteries and Kaels poison, will give you damage.Attacks 1 enemy. Ultimately, you have the Champs (minus Monk, haha hammering that home), def%/hp% will give survivability, masteries plus lifesteal will keep them topped off in health. Note: if a skill says it needs a crit to land, build for 100% crit too. All debuffers (everyone on your team except Apothecary) also NEED accuracy (100 should be fine at low CB, but it goes up for each difficulty). Stats you want are speed (150+ for now), def%, HP%. Next step to "notice" damage, is to get your whole CB team (not Monk haha) to 60 and full masteries, aiming for warmaster/giantslayer finishes.Īll builds are aiming for mainstat def%/hp% chest and gloves with speed boots. In the upcoming fusion, there is an epic that has a block debuffs skill, if you can get him, you are Golden. With Kael, there isn't a huge need for OM, you can keep him for now (if you don'thave anyone better), but don't even bother getting him to 6 star, and certainly don't bother with masteries. Do your champs meet or exceed the stats listed above for the given boss level? Is everyone in lifesteal gear, or do you have otherwise sufficient healing? Team comp is essential, who is bringing your debuffs? Weaken (stronger than DEC DEF at low levels) The most essential of which is DEC ATK, which you should aim to have on the boss when he does his A2 and A3 (slam). To facilitate that, there are some gear benchmarks for the different levels of bosses:Īdditionally, you will want most, if not all of your champs in lifesteal gear and appropriate masteries.Īnother valuable thing to consider is who/what debuffs you are applying to the boss. Yeah, as others have stated, your damage and progression in Clan Boss comes from staying alive longer and letting damage from poisons/masteries build over time.
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